From Minecraft servers to original projects

We started with a community. Now we build new worlds.

WAROS Team grew out of running Minecraft servers and playing together. Today we develop original worlds, tools and ideas — step by step, with the people who will use them in mind.

White WAROS Team logo
WAROS TEAM

One team. Many worlds.

Our story began with Minecraft servers — organizing gameplay and creating a place for a community. Over time, original ideas for games, worlds and software joined that work.

Curiosity, making things ourselves and improving them patiently bring us together. Every project has its own name, character and audience; a shared brand does not take away its independence.

OUR JOURNEY AND VISION

From our first servers to long-term projects

01 · BEGINNINGS

Servers and community

Running Minecraft servers taught us that a good project starts with people: their ideas, playing together and the problems worth solving.

02 · VISION

Build with purpose

We want to create memorable worlds and useful tools. We focus on solid foundations, steady progress and being clear about what works today and what is still a plan.

03 · PRINCIPLES

Distinct projects, distinct identities

We do not turn everything into one product. We develop our own initiatives and collaborate on separate projects while respecting their brands, goals and audiences.

PROJECTS AND COLLABORATIONS

What we are working on

These are different initiatives at different stages. The summaries describe their current direction without promising dates that have not been set.

GAME AND UNIVERSE

Realms of Waros · WAROS LORE

An original fantasy world developed as a PC strategy game and accompanying lore. We are building its factions, map and gameplay foundations.

PLATFORM

WOLPA

A modular business platform focused on work organization, schedules, jobs and resources. Its modules can be tailored to each deployment.

PROJECT MONITORING

SZYSZOK

A private project and service monitoring hub. It is intended to gather real node statuses, surface issues quickly and connect information without blurring system boundaries.

INDEPENDENT PRODUCT

CRASQ

CRASQ is an independent PC game diagnostics product with its own brand and direction. Waros Team collaborates on selected integrations and shared work around the SZYSZOK ecosystem.

WHAT COMES NEXT

Grow steadily and create room for new ideas

We plan to keep improving our projects, expand their capabilities and share progress based on real results. New initiatives will follow when we can give them solid foundations.

Contact and community

Talk with WAROS Team.

Join the community and follow conversations about our projects, testing and what comes next.

Join Discord
CRASQ Help Center
CRASQ One 1.0

Who develops CRASQ

CRASQ is developed by Szymon Szulik, known as SZYSZU, under the WAROS Team brand. Project and data controller contact: support@crasq.com. WAROS Team is the project brand; this page does not claim a registered company status.

We distinguish source implementation from checks on real game installations. Preliminary profiles and unfinished tests are labelled. The project does not yet provide independent reviews or a public external test report.