Servers and community
Running Minecraft servers taught us that a good project starts with people: their ideas, playing together and the problems worth solving.
WAROS Team grew out of running Minecraft servers and playing together. Today we develop original worlds, tools and ideas — step by step, with the people who will use them in mind.

Our story began with Minecraft servers — organizing gameplay and creating a place for a community. Over time, original ideas for games, worlds and software joined that work.
Curiosity, making things ourselves and improving them patiently bring us together. Every project has its own name, character and audience; a shared brand does not take away its independence.
Running Minecraft servers taught us that a good project starts with people: their ideas, playing together and the problems worth solving.
We want to create memorable worlds and useful tools. We focus on solid foundations, steady progress and being clear about what works today and what is still a plan.
We do not turn everything into one product. We develop our own initiatives and collaborate on separate projects while respecting their brands, goals and audiences.
These are different initiatives at different stages. The summaries describe their current direction without promising dates that have not been set.
An original fantasy world developed as a PC strategy game and accompanying lore. We are building its factions, map and gameplay foundations.
A modular business platform focused on work organization, schedules, jobs and resources. Its modules can be tailored to each deployment.
A private project and service monitoring hub. It is intended to gather real node statuses, surface issues quickly and connect information without blurring system boundaries.
CRASQ is an independent PC game diagnostics product with its own brand and direction. Waros Team collaborates on selected integrations and shared work around the SZYSZOK ecosystem.
We plan to keep improving our projects, expand their capabilities and share progress based on real results. New initiatives will follow when we can give them solid foundations.
Join the community and follow conversations about our projects, testing and what comes next.
Join DiscordCRASQ is developed by Szymon Szulik, known as SZYSZU, under the WAROS Team brand. Project and data controller contact: support@crasq.com. WAROS Team is the project brand; this page does not claim a registered company status.
We distinguish source implementation from checks on real game installations. Preliminary profiles and unfinished tests are labelled. The project does not yet provide independent reviews or a public external test report.